Rotate 3D Graphics View - wrong center of rotation
1) I would expect that the UI-tool 'Rotate 3D graphics View' should rotate around point (0,0,0).
However, it rotates around point (0, 0, 1.5).
2) When 'moving the 3D graphics view', the rotation point still remains the same point on the screen. I would expect it to move along with the (0,0,0) point.