problem with level of detail of a surface
I have a construction with a surface plot and a simple animation.
When the level of detail of the surface is set for "speed" the animation does what I expect.
However the details of the surface are (expectedly) not very satisfactory. The gridlines are a bit wonky and they flicker as the animation proceeds.
When I set the LoD to "quality" the surface is much better, but the animation apparently won't start. The 3D view is frozen, although all the "animated" parameters vary as they should (this can be seen from the Algebra view).
Also, the app often hangs, and I have to kill it.
I'm working with GGB 6 on a macbook pro, with HighSierra.
I updated GGB to the latest version (603) but this did not help at all.
The same problem appears in the online version of the construction.
Is this a bug or am I doing something really wrong? I would not say the latter, because with a fast LoD the construction does what I expect, except for the wonky details.
Is there a solution?
Thanks a lot