How to turn a Tetradero or another polyhedron changing vertex - based ?

marcway shared this question 4 years ago
Answered

Hello everyone,


I'm trying to apply a spin, the tetrahedron, so that its apex and the base, exchange position, as shown in gif, attached.


I turn the tetrahedron in the XY plane, but not in the XZ plane or YZ plane.


A doubt:


The Rotate command [<Object>, <Angle> <Axis of Rotation>] gives error when I write:


Rotate [a, t, Z] (a = tetrahedron t = angle, Z = Z axis), what am I doing wrong?


Thank you very much! Marcelo.

Best Answer
photo

I have not problem

perhaps zAxis instead Zaxis

Files: foro.ggb

Comments (2)

photo
1

I have not problem

perhaps zAxis instead Zaxis

Files: foro.ggb
photo
1

Hi, Math,


Perfectly!!! Very good!


Thank you so much!


Marcelo.

photo
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