How to improve Surface output smoothness (resolution)?
In this GGB construction, the surface is not smooth. Is there a way to improve this?
I would like something like this:
My suggestion: the Surface command should allow the user to specify the number u lines and v lines, that is, the number of subdivisions in u and v (like Maple does):
Surface( <Expression>, <Expression>, <Expression>, <Parameter Variable 1>, <Start Value>, <End Value>, <Parameter Variable 2>, <Start Value>, <End Value>, <Number of u Lines>, <Number of v LInes> )