I have a vector (4;50°), start in (0,0), but I want start in other point, for example in (4,8).
You can define
u = (4;50°)
Now you can drag A or the arrow of v wherever you want, the defined translation stays the same as u
Oh, the process is too long if I have many vectors.
I already knew this method. But, I wanted some more efficient.
You can move the vector
Just catch him !
why don't you construct your own tools?
Your first tool "Vec_Cartesian" needs the input objects
point, number_one, number_two.
"Point" is the origin of the vector, and the numbers are the coordinates.
If you use the name Vec_Cartesian
for the tool, the vector from (3,2) to (8,4) has the syntax
Your second tool "Vec_Polar" needs the input objects
point, radius, angle.
If you use Vec_Polar as the name, the vector (4;30°) with origin (6,7) would have the syntax
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