Properties
Similar Topics
Statistics
Comments
14
Participants
6
Subscribers
31
Votes
4
Views
8703
Share
Answered
I'm trying to illustrate the relationship between two points using a triangle, then normalizing the distance using animation. I just want to slide segment g left and right to show the values change in real time.
I don't know how to make a slider do this. The other problem is that points E and D are not a perpendicular line of vector b.
How can I do this?
- GeoGebra
- Help
- Partners
-
Contact us
- Feedback & Questions
- This email address is being protected from spambots. You need JavaScript enabled to view it.
- +43 677 6137 2693
© 2023 International GeoGebra Institute
Thank you Noel Lambert!
Sorry, but I wasn't able to follow your instructions. I'm very new at this geogebra program.
also
can you please show me how to apply this technique using a triangle .
I want to produce something like in this video . struggle to understand the programming behind it.
https://youtu.be/lvY6GLbbFzA Description states is animation. could this be sliders?
would really appreciate if someone can help understand the programming behind it.
just want to overlap the triangles on the exterior shape onto the middle shape. to show a visual proof of area using animation.
Maybe this attachment is more easy to understand (less objects)
Each movement has his own slider with a value from 0 to 1 (a for red, b for blue).
This value is a multiplicator for the maximum-value of movement. So the moving go from 0 to the maximum.
The red movement is a rotation with the maximum 180°
The blue movement ist a translation with a vector between 2 points. The length can be between 0 and the distance between the 2 points when the vector is multiply with b (a value multiply with a vector change the length of vector but not the direction of vector).
The animation over all is following the slider "animation". This slider set the sliders a and b with the script onUpadate (in animation) to a value (depending on "animation"). For complex movements (many objects, many time dependencies/sequences) exists others principles/solutions.
Comments have been locked on this page!