Homogeneous Coordinates in 3d
GeoGebra has a "built in" homogeneous coordinates usage inside the ApplyMatrix command: mapping point (x, y, z) to (x/z, y/z)
Can we do the same on a 3d point in space by multiplying it with a 4x4 matrix? i.e.
(x, y, z, k) to (x/k, y/k, z/k).
I am working with 4x4 matrices in perspective projection and I am missing this ability.