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endless recursive calculation
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I made this app of the three body problem https://www.geogebra.org/m/esakyjxb
I store the different vectorvalues in a spreadsheet and calculate the next values out of the previous ones. These values are then stored in a new row. etc.
This method works, but I would rather make these calculations on the fly and thus creating a somewhat endless animation. Is this possible in Geogebra?
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You can use a trick like this (use a formula for the slider speed to solve the ODE)
https://www.geogebra.org/m/mc2EbNa6
a simple solution with script in t (timer)
I don't know if the formulas in the row 2 in the spredsheet are correct (at least unchanged)
Maybe it can be donw without the NSolveODE command, just by numerical calculation: here is an example of an attracttor without considereing mass
https://www.geogebra.org/m/...
Details to build it are here.
https://www.geogebra.org/m/hgwgsukv
You just need to figure out how to add the mass.
A 3D version is here too:
https://www.geogebra.org/m/mss4fkxy
All these animation run endlessly. :)
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