Animation without boundaries

gd shared this idea 13 years ago

Currently a number can be animated only if it has min and max values, and it is animated only between these boundaries. In some use cases (e. g. in simulations, sometimes in relatively simple systems too) it would be better if an animated number could assume any value, and predefined boundaries are unnecessary.

Comments (2)


Could you please give an example of such a system? Should such an animation always increase / decrease or is it just a random number which is changed automatically in a certain timespan?




A physics simulation example: there are several mass points; their x and y coordinates are stored as free numbers. Their animation speed is calculated as the function of the forces which have effect on the points. There are some examples here.

Simpler examples: we have a number which approaches infinity and there is a point depending on it which is visible for any positive real value of the number (so it makes sense to make the number approach infinity). E. g. a point which approaches (but never reaches) a given point on a given trajectory. Other example we have a number Θ which grows to infinity and a point P=(1;Θ). With setting increment to 1 tracing on we could illustrate that the points of the form (1;Θ) with integer Θ gradually fill the whole circumference.

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