3D FOV intersecting a plane based on slider inputs
amazed-geo shared this question 2 years ago
I've started a 3D FOV visualizer, but I got stuck.
The middle point (M) calculation is working based on the lane and turn angle slider inputs, but I just can't get my head around how should I do the intersection of the radar FOV and the xy plane between the lines going through LR-LL based on the beamWidthH and beamWidthV input angles. Maybe a pyramid would do it, but I don't know how to adjust the pyramid based on the angle inputs.
This is it:
Any help is appreciated, thanks in advance.
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Please check your link doesn't work https://www.geogebra.org/3d...
Yes, sorry I've been working on the file meanwhile and created another.
beamWidthH slider is working now, adjusting the FOV of a cone basically.
How could I achieve to be able to adjust vertical beamwidth also?
Thanks in advance.
Just a side note. I used "M", the middle point of the lane where the Radar is directed.
"M" point coordinates are updated if turnAngle, or lane properties are changed.
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