3D FOV intersecting a plane based on slider inputs

amazed-geo shared this question 2 years ago
Needs Answer

Hello,

I've started a 3D FOV visualizer, but I got stuck.

The middle point (M) calculation is working based on the lane and turn angle slider inputs, but I just can't get my head around how should I do the intersection of the radar FOV and the xy plane between the lines going through LR-LL based on the beamWidthH and beamWidthV input angles. Maybe a pyramid would do it, but I don't know how to adjust the pyramid based on the angle inputs.

This is it:

https://www.geogebra.org/3d...

Any help is appreciated, thanks in advance.

amazed-geo

Comments (3)

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Please check your link doesn't work https://www.geogebra.org/3d...

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Yes, sorry I've been working on the file meanwhile and created another.

https://www.geogebra.org/m/vb6zpszn

beamWidthH slider is working now, adjusting the FOV of a cone basically.

How could I achieve to be able to adjust vertical beamwidth also?

Thanks in advance.

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Just a side note. I used "M", the middle point of the lane where the Radar is directed.

"M" point coordinates are updated if turnAngle, or lane properties are changed.

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